#Assetto corsa mods tracks update
The controller mappings with touch may not work perfectly though.Įdit: I did a small fix to the zip file, previous version was of debug build that required debug runtime to load.Ī new update for Assetto Corsa broke Joux Plane, so here is a quick update to get it working again. It has been developed for the HTC Vive, but it should also work with the Rift if you use it in OpenVR mode. Then I use the Vive wand to use the UI, including touch pad for navigating the pit screen pages and setup tabs. Then I drive a bit and you can see the car roll around the view, but the view follows the uphill section at Flugplatz without having to look up. Here is a short video showing some features and driving with those settings:įirst, the seat pitch adjustment is shown. This gives me a better feel of how the car is behaving and keeping the horizon level makes it easier to look at the track, without having to look up/down on hills like with the ingame lock horizon setting.Īdjusting the seat pitch allows me to align the virtual steering wheel position with the real one and cancel out some upwards pitch I have with my simracing rig. I personally like using the roll locking set to 1 and pitch locking set to 0 with neck length of 0.3. See the readme.html file for more information. Allows disabling the automatic re-center at startup so the HMD position is remembered between sessionsĭownload version 1.0 from here.Enables using a motion controller like the Vive wand to use the in-game UI.Allow individual view pitch/roll locking, with neck length option for more natural rotation.Allows adjusting supersampling for Assetto Corsa only.Enables the use of seat pitch adjustment from the in-game onboard settings app.505 Games and the 505 Games logo are registered trademarks of 505 Games S.p.A and/or its Affiliates.I made an OpenVR hook/proxy thing for Assetto Corsa that adds some extra options when running in OpenVR mode: Trademarks, designs, coyrights and/or other intellectual property rights are used under license.
#Assetto corsa mods tracks license
“Mercedes-Benz” and “Three pointed star in a ring” are trademarks of Daimler AG and used under license by KUNOS SIMULAZIONI Srl. The Trademarks, copyrights and design rights in and associated with Lamborghini, Lamborghini with Bull and Shield Device are used under license from Automobili Lamborghini S.p.A., Italy. The BMW trademarks are used under license from BMW AG. McLaren and McLaren 650 GT3 are the trademarks of McLaren Racing Limited, McLaren Automotive Limited and the McLaren Group of companies. Manufactured under license from McLaren Automotive Limited. Trademarks, design patents and copyrights are used with the approval of the owner AUDI AG. property under design, trademark and trade dress regulations. The body designs of the Ferrari cars are protected as Ferrari S.p.A. The name FERRARI, the PRANCING HORSE device, all associated logos and distinctive designs are property of Ferrari Spa.
Manufacturers, cars, names, brands and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners.
FMOD Studio, copyright Firelight Technologies Pty, Ltd., 2012-2016. The Assetto Corsa’s logo is a registered trademark of KUNOS Simulazioni Srl. ASSETTO CORSA COMPETIZIONE ® KUNOS Simulazioni Srl – 2018-2022 All rights reserved.Īll other trademarks are property of their respective Owners.